Thursday, March 28, 2019

Chapter 3: ASSURE MODEL



ASSURE MODEL 

Assure  model is a procedural guide for planning and conducting instruction that incorporates media and technology.  It focuses on planning surrounding the actual classroom use of media and technology.

A.  ANALYZE LEARNERS

If instructional media and technology are to be used effectively, there must be a match between the characteristics of the learner and the content. Several factors, however are critical for making good methods and media decision:

1.   General Characteristics : Include broad identifying description, such as age, grade level, job or position, and cultural or socioeconomics factors.



·         If learner apathy toward the subject matter is a problem, consider using a highly simulating instructional approach

·         Learners entering a new conceptual area for the first time may need more direct, concrete kinds of experiences

·         Heterogeneous groups may profit from an audiovisual experience

·         For instruction dealing with a familiar audience, analysis of general characteristics will be something given.



2.   Specific Entry Competencies

There will be an assumption that the learners are lack of knowledge or skills. But, the assumption is often mistaken. The assumption that learners have the prerequisite knowledge or skill to begin the lesson can seldom be accepted casually in school settings. These realizations suggest that instructors must verify assumption about entry competencies through informal means or more formal means.

3.   Learning Style

Learning style refers to A cluster of psychological traits that determine how an individual perceives, interacts with, and responds emotionally to learning environments. Gardner (1993) identified seven aspects; subsequently revise to nine: 1) verbal/linguistic, 2) logical and mathematical (scientific) 3) visual or spatial, 4) musical/rhythmic, 5) bodily or kinesthetic 6) interpersonal  7) intrapersonal 8)naturalist 9)existentialist . Learning style variables discussed in the literature can be categorized as perceptual preferences and strengths, information processing habits, motivational factors, and psychological factors.

a.   Perceptual Preferences And Strength

 Learners vary as to which sensory gateways they prefer using and which they are especially adapt to using. The main gateways include auditory, visual, tactile, and kinesthetic.



b.   Information Processing Habits

This category included a range of variables related to how individuals tend to approach the cognitive processing of information.



c.   Motivational Factors

Motivation is an internal state that leads people to choose to work towards or against certain goals and experience. Motivators can be categorized as either intrinsic motivators and extrinsic motivators. Intrinsic motivators are generated by aspect of experience of task itself. Extrinsic motivators are generated by factors not directly related to experience or task. A helpful approach to describing students motivation is Keller’s (1987) whose describes four essential aspects of motivation

1)     Attention refer to whether students perceive the instruction as interesting and worthy of their consideration

2)    Relevance refer to whether the students perceive the instruction as meeting some personal need or goal

3)    Confidence refer to whether students expect to succeed based on their own efforts

4)    Satisfaction refer to the intrinsic and extrinsic rewards students receive from the instruction



d.   Psychological  Factors

Factor related to gender differences, health, and environmental conditions are among the most obvious influences of the effectiveness of learning. Teachers who have prescribed individual learning programs based on analysis of these factors feel that they have practical value in improving academic achievement, attitude, and discipline.



B.  STATE OBJECTIVE

An objective is a statement of what will be achieved, not how it will be achieved

Your satetement of objectives should be as specific as possible

Why should you state instructional objectives?

       You must know your objectives in order to make appropriate selection of methods and media

       Your objectives will,in sense, guide your sequence of learning activities and your choice of media.

       Knowing your objectives will also commit you to create a learning environment in which the objectives can be reached.

       To help ensure proper evaluation



C.  SELECT METHODS, MEDIA AND MATERIAL

A systematic plan for using media amd technology certainly demands that the methods, media and material be selected systematically in the first place.

1.   Choosing a method



Method is particular form of procedure for accomplishing or approaching something. A systematic or established one.





2.   Choosing a media format

A media format is physical form in which a message is incorporated and displayed. Types of media format :  Ro: Real Object (models), T: Printed Text ( handouts, books, computer screen ), CB: Chalkboard or Whiteboard, OT    : overhead transparancies, SL: Slides, V    : Video ( tape, disc, television ), G: Grapichs ( photos, chart, diagrams ), A: Auido ( tape. CD ), CS: Computer Software.

3.   Obtaining specific Materials

Obtaining appropriate materials will generally involve one of three alternatives. They are selecting available materials, modifying existing materials, and designing new material.

4.   Selecting  available materials
The majority of instructional materials used by teachers and trainers are “off the shelf” that is, ready-made and available from school, district or company collections or other easily accesible resources.

a.     Involving the Media/Technology Specialist

b.     Surveying the sources

c.     Selection Criteria



5.   Modifying Existing Materials
If you cannot locate entirely suitable materials and media off the shelf you might be able to modify what is available. This be both challenging and creative.

6.   Designing New Materials
It is easier and less costly to use available materials, with or without modification, than to start from scratch. Ther is a seldom justification for reinventing the wheel.

·         Objectives        : what do you want your students to learn ?

·         Audience          : what are the characteristic of your learners ?

·         Cost                 : is sufficient money available in your budget to meet the cost of supplies ?



D.  UTILIZE MEDIA AND MATERIALS


1.   Preview the Materials
           The teacher previews all the Websites under the resource section of the student WebQuest. Also, the student produced PowerPoint presentations, videos, play scripts, and audio materials, before allowing them to present before the class.

2.   Prepare the Materials
            The teacher prepares student WebQuest page, handouts, and rubrics using MSWord software. The teacher makes sure that the necessary equipment is working and accessible for the students to use. The equipment available will be available in the classroom: video camera, digital camera, DVD player, CD burner, tape recorder, computers, TV monitor, projector, large screen, and blank video cassettes, audio tapes and CD’s.

3.   Prepare the Environment
            The classroom will always be set up for small teamwork. There is a mini lab in the classroom with six computers. One computer will be assigned to each team for their use. The teams will take turns to plan, create or rehearse their presentation in the classroom. During this time the rest of the teams will have access to the computer lab to work on their individual reports.

4.   Prepare the Learners
            To prepare the students, the teacher presents the overall plan and objectives for the lesson. Each student receives a handout of the student WebQuest page, the Committee’s Journal, the Individual Reports rubric, the Final Written Report rubric, and the Presentation rubric. The teacher conducts a whole class discussion each one of the evaluations guidelines using the large screen projector with the teacher’s laptop computer.

5.   Provide the learning Experience
            During the introductory phase of this unit, the teacher presents materials using a laptop computer and the large screen projector. The only place for the projector is at the center of the room over a tall cart attached to the teacher’s laptop computer. The large screen is right in front and center of the class.

E.  REQUIRE LEARNER PARTICIPATION
Educators who realize active participation in learning, will enhance learning activities. According to John Dewey in the 90's, he stated the participation. Subsequent developments emerged cognitive learning theory that emphasizes mental processes, also supports active participation. The behaviorist shirt suggests that individuals must do something, so learning is a process to try various behaviors with pleasant results. With this approach, the learning designer must find a way for the learner to do something. From the point of view of cognitive psychology it is suggested that students build a schematic when their brain actively remembers or applies some concepts or principles. Constructivists like behaviorists also view learning as an active process. But the emphasis is different. Constructiveistic flow emphasizes mental processes, not physical activities. The role of students is the most important thing in KBM. Gagne argues that effective learning can occur if students are involved and have participation in it.

To be effective, teaching should require mental active involvement. It is recommended that the activity that occurs allows students to apply new knowledge or abilities and receive feedback. In practice, it can involve student independence, computer-assisted teaching, internet activities or group work.

F.  EVALUATE AND REVISE

       While the final step is to evaluate and revise. After carrying out classroom learning, it is important to evaluate the impact of activities that have taken place on students. Assessments should not examine the degree to which students can achieve learning goals, but also examine the entire teaching process and the impact of using technology and media. It can be matched between learning goals and student learning outcomes.
       There are a number of things that will be evaluated and revised, including assessment of Learner Achievement, Evaluation of methods and media, and revision.

1.   Assessment of Learner Achievement
The first evaluation of learning outcomes is authentic, that is, requiring students to use processes that match the content with how the content is used in the real world. In the Computer-Based Learning Design course, we will evaluate how the ability of students to design computer-based learning uses four introduced learning models. This authentic assessment will be supported by the portfolio possessed by the learners during the learning process, be it group assignments, personal assignments and computer-based learning design designs. The portfolio made by students describes student achievement related to analysis, synthesis and evaluation. Because of this blended learning, there are also electronic portfolios and traditional portfolios. The electronic portfolio is submitted in the form of a burned CD and traditional portfolio in the form of a printout.
Types of authentic assessments include the following: Student projects such as writing assignments;  Performance such as giving speeches, or demonstration; Oral questioning by both teachers and other students; Discussions of controversial topics and current events; Portfolios, including student work with summaries and reflections.
Learner evaluation is carried out in four ways, namely through yourself, students, colleagues and administrators. With yourself it is done by making audio recordings or videos containing learning activities. From audio and video obtained, learners can learn all activities and improve themselves.
Students can also be asked to make an assessment by giving suggestions and input. Likewise with colleagues, colleagues can monitor during the learning activities and ask for suggestions for improvement. And with the help of the administrator it can also be done, namely by means of administrators visiting classes and giving input to learners who have carried out learning activities.

2.   Evaluation of Methods and Media
         Secondly evaluating strategy, technology and media will be carried out by conducting surveys and observations. The survey was conducted by sharing a list of questions in the form of students' opinions on the strategies, technology and media used. While observations are used to directly see student feedback from the strategy, technology and media used.

3.   Revisions
         The final step is to review the results of the evaluation data collected. Is there a gap between what is expected and what happens. Do students reach the goal? How do students react to the material and media presented? Are teachers satisfied with the value of the material chosen? The teacher must bend the reflection of the lesson and every component in it. Write down immediately before applying the lesson again. If the results of the evaluation data indicate that there are weaknesses in a particular component, return to the chart by planning and revising it.


This is a video about the implementation of ASSURE model to help teachers in lesson planning. :)


















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