Saturday, April 6, 2019

CHAPTER 5: VISUAL PRINCIPLES

CHAPTER 5: VISUAL PRINCIPLES


A.  THE ROLES OF VISUALS IN INSTRUCTION
Attempts to make broad generalizations about the role of visuals in learning invariably fail to yield simple answers. For erample, a major synthesis of research studies comparing visual-based lessons (those using photographs, overhead transparencies, video, and the like) with conventional instruction indicated a small overall superiority in achievement for students who ex pcrienced the visual treatment (Cohen, Ebeling, & Kulik, 1981). However, on closer examination it was found that the degree of superiority depended on many factors, including the subject matter and the utilization practices of the teacher.
One role that visuals definitely play is to provide a concrete referent for ideas. Words don't look or sound (usually) like the thing they stand for, but visuals are iconic that is, they have some resemblance to the thin they represent.

B. VISUAL LITERACY

Consider the sorts of visuals that are used every day for important communication purposes, such as the emergency information cards in airplanes or highway signs that warn of dangerous curves or obstruction. Today, we use visual literacy to refer to the learned ability to interpret visual message accurately and to create such message. Visual literacy can be developed through two major approaches:
-Input strategies. Helping learners to decode, or "read," visuals proficiently by practicing visual analysis skills
-Output strategies.
Helping learners to encode, or "write," visuals-to express themselves and communicate with others (e.g., through planning and produing photo and video r sentations).

1. Decoding: Interpreting Visuals Seeing a visual does not automatically ensure that one will learn from it. Learners must be gui rect decoding of visuals. One aspect of visual literacy, then, is the skill of interpreting and creating meaning from surrounding stimuli.

a. Developmental Effects.
Many variables affect wh how learner decodes a visual. Prior to the age of 12, children tend to interpret visuals section by section rather than as a whole. In reporting what they see in a diso picture, they are likely to single out specific elements within the scene.
b. Cultural Effects
In teaching, we must keep in mind that the act of decoding visuals may be affected by the viewer's cultural background. Different cultural groups may perccive visual materials in different ways.

c. Visual Preferences
In selecting visuals, teachers have to make appropriate choices between the sorts of visuals that are preferred and those that are most effective. People do not necessarily arm best from the kinds of pictures they prefer to look at.

2.  Encoding: Creating Visuals

 Another route to visual literacy is through student cre ation of visual presentations. Just as writing can spur reading, producing media can be a highly effective way of understanding media. Most older students have access to a camera.
For example, you could encourage students to present reports to the class by carefully selecting sets of 35mm slides, which can help them to develop their aesthetic talents. The video camcorder is anothar convenient tool for students to practice creating and presenting ideas and events pictorially. Or, students can photos or drawing into a computer agen erat ed presentation using software such as power point.

C. GOALS OF VISUAL DESIGN
 For purposes of information and instruction, good visual design try to achieve at least four basic goals in terms of improving communications.
 1. Ensure Legibility
A visual cannot even begin to do the job unless you can see the words and images. It's surprising how simple this rule is broken. Think of how many times you have heard a presenter say, "you mav not be able to scc what is this transparency, or let me read it to you."

2. Reduce Effort

As a designer you want to convey, your message is a way of making sense out of what they are secing and are free to use the most of their mental coffers for understanding the message itself. You may use several simple processes to help reduce the effort required to interpret your visuals.

3. Increase Active Engagement
 Your mesage doesn't stand a cahnce unless people pay attention to it. So a major goal is to make your design as pealing as posible to get viewer's attention and to entice them into thinking about your message.

4. Focus Attention

Having enticed viewers into your display, you then face the challenge of directing their attention to the most important parts of your message.

D. PROCESS OF VISUAL DESIGN

1. Elements
Designing a visual display begins by gathering or producing the individual pictorial and text elements that you expect to use in the display. This assumes, of course, that you have already determined students' needs and interests regarding the topic and decided what objective you might achieve through the visual you are planning- be it a bulletin board, an overhead transparency, printed cs handouts, or computer screen display.

a.   Visual Elements
The type of visual sclected for a particular situation depends on the learning task.  Realistic visuals show the actual object under study. Analogic visuals convey a concept or topic by showing something else and implying similarity. Organizational visuals include flowcharts, grapgs, maps, schematics, and classification charts.

b. Verbal Elements.

1)  Letter style. The style of lettering should be consistent and should harmonize with the other elements of the visual.
2) Number of Lettering Styles. A display or a serie of related visuals, such as a slide scrics-should use more than two different type styles, and these should har monize with each other.
3) Capitals. For best legibility, use lowercase letters adding capitals only where normally required.
4) Color of Lettering. As discussed later in the section "Figure- Ground Contrast," the color of the lettering should contrast with the background color.
5) Size of Lettering. Displays such as bulletin boards and posters are often meant to be viewed by people sit- uated at a distance of 30 or 40 fect or more.
6) Spacing Between Letters. The distance between the letters of individual words must be judged by experience rather than on a mechanical basis.
7) Spacing Between Lines. The vertical spacing between lines of printed material is also important for legibility.

c. Elements That Add Appeal

1) Surprise.  Think of an unusual metaphor, an incongruous combination of word and picture, an abrupt infusion of color, a dramatic change pf size.
2) Texture. Most visuals are two dimensional. However, you can add a third dimension by using texture or actual side materials.
3) Interaction. The R of the ASSURE model ("Resual quire learner participation") applies to all forms of media. Viewers can be asked to respond to visual displays by manipulating materials on a display.

2. Pattern

a. Alignment. Viewers will perceive elements to be aligned when the edges of those elements are aligned on the same imaginary horizontal or vertical line.
b.   Shape. Your aim should be to use a pattern that attracts and focuses attention as effortlessly as possible.
c. Balance. With asymmetrical balance there is rough equivalence of weight, but different elements on each side.
d. Style. Different audiences and settings call for different design style.
e. Color Scheme. When choosing a color scheme for a display, consider the harmoniousness of the colors.
f. Color Appeal. When choosing colors for instructional materials, consider the emotional response you are seeking an active, dynamic, warm feeling or a more contemplative, thoughtful, cool feeling.

3. Arrangement

a. Proximity. Teachers can use this principle of proximity by putting related elements close together and moving unrelated elements apart.
b. Direcriobals. Viewers scan a display, with their attention moving from one part to another.
c. Figure-Ground Contrast. Important elements, especially wording, should stand out in good contrast to the background.
d. Consistency. If you are planning a series of dispalys, such as a set of overhead transparencies, a multipage handout, you should be consistent in your arrangement of the elements.

E. VISUAL PLANNING TOOLS

1. Story board. This technique allows you to creatively arrange and rearrange a whole sequence of thumbnail sketches.
2. Types of Letters. A variety of lettering techniques for visuals exists. The simplest is freehand lettering with markers and felt tip pens, which come in an array of colors and sizes.
3. Drawing, Sketching, and Cartooning. Simple drawings can enchance chalk-board presentations, class handouts, bulletin boards, and overhead transparencies.

F. DIGITAL IMAGES
Digital imaging allows users to capture, edit, display, share, and network still and video images.
1. Digital Cameras

Digital cameras are small and lightweight with fewer moving parts than traditional cameras.

2. Scanners                                                           

Scanners work with computers to transfer existing visual images, such as drawings or photograps, into digitized computer graphic files.



CHAPTER 4: MEDIA AND MATERIALS

 CHAPTER 4 MEDIA AND MATERIALS


A. MANIPULATIVES
    Real objects such as coins, tools, artifacts, plants, and animals are some of the most accessible, intriguing, and involving materials in educational use. They are known as manipulatives because students may handle and inspect them.  Real objects may be used as is, or you may modify them to enhance instruction.  Examples of modification include the following:
-Cutaways: Devices such as machines with one side cut away to allow close observation of the inner working.
-Specimens: Actual plants, animals, or parts thereof preserved for convenient inspection.
-Exhibits: Collections of artifacts, often of a scientific or historical nature.

1. Computer Programs and Manipulatives
   An exciting science CD ROM series that combines the power of technology with the effectiveness of hands-on manipulatives is available in an all in one easy to use kit. 
  Student learn about a problem from the software, use the manipulatives includes in the package to experiment with possible answers, and then when they feel they have resolved it, they enter the information into the computer to see if they have the right answer to the problem.







B. FIELD TRIPS
The files trip, an excursion outside the classroom to study real processes, people, and objects, often grows out of students' need for firsthand experiences. It makes it possible for students to encounter phenomena that cannot be brought into the classroom for observation and study.

C. PRINTED MATERIALS
Printed materials include textbooks, fiction and non- fictiol books, booklets, pamphlets, study guides, manuals, and worksheets, as well as word processed documents prepared by students and teachers. Text- books have long been the foundation of classroom in struction. The other forms of media discussed in this book are frequently used in conjunction with and as supplements to printed materials.

Advantages
-Availability. Printed materials are readily available on a variety of topics and in many different formats.
-Flexibility. They are adaptable to many purposes and may be used in any lighted environment.
-Portability. They are easily carried from place to place and do not require any equipment or electricity.
-User friendly. Properly designed printed materials edi are easy to use.
-Economical. Printed materials are relatively inexpensive to produce or purchase and can be reused.

Limitations .
-Reading level. The major limitation of printed materials is that they are written at a certain reading level.
-Prior knowledge. Even though textbooks are generally written to be more considerate of the reader, with clear language and simple sentence structures, readers who lack some prerequisite knowledge may struggle to comprehend the text.
-Memorization. Some teachers require students to memorize many facts and definitions.
-Vocabulary. Some texts introduce a large number of vocabulary terms and concepts in a short amount of space.
-One-way-presentation. Since most printed materials are not interactive, they tend to be used in a passive way, often without comprehension.
-Curriculum determination. Sometimes textbooks dictate the curriculum rather than being used to support the cutriculum.
-Cursery appraial. Selection committees might not examine textbooks carefully.

Integration: The most common applicatios of printed materials is presenting content information. Students are given reading asignments and are held accountable for the material during class discussions and on tests.

Utilization: When using printed materials for instruction, one of the main roles of the teacher is to get learners actively involved with the material. One technique is to have students use the "SQ3R" method: Survey Question, Read, Recite, and Review.

D. FREE AND INEXPENSIVE MATERIALS
     These free and inexpensive materials can supplement instruction in many subjects; they can be the main source of instruction on certain topics. For example, many videotapes are available for loan without a rental fee; the only expense is the return postage.
     The types of free and inexpensive materials are almost endless. The more commonly available items include posters, games, pamphlets, brochures, reports, charts maps, books, audiotapes, vidcotupes, multimedia kits and real objects. The more costly items, such as videotapes, are usually sent only on a free-loan basis and must be returned to the supplier after use.

Advantages
-Up to date. Free and inexpensive materials can provide up-to-date information that is not contained in textbooks or other commercialy available media.
-In-depth treatment. Such materials often provide in-depth treatment of a topic.
-Variety of uses. These materials lend themselves to your own classroom presentations Individual students who want to explore a subject of interest can use the audiovisual materials for self-study or for presentation to the class.
-Student manipulation. Maerrials that are expendable have the extra advantage of allowing learners to get actively involved with them. 

Limitations
-Bias or advertising, Many free and inexpensive materials are described as sponsored materials because their production and distribution are sponsored by particular organizations.
-Special interests. What may even more trouble- some is sponsored material that does not contain outright advertising but promotes some special interest in a less obvious way.
-Limited quantities. With the increasing expense of producing both printed and mediated matcrials, your supplier may have to impose limits on the quantities of items available at one time.

Sources: There are local, state, national, and international sources of free and inexpensive materials, and many of these are now available as websites. Many local government agencies, community groups, and private businesses provide will informational materials on free loan.

1. Obtaining Materials
When you have determined what you can use and where you can obtain it, write to the supplier, some agencies will not supply free and inexpensive materials unless you write on school or company letterhead. For classroom quantities (when they are available), send just one letter. Do not have each student write individually. If a single student is requesting one copy of something for a class.

2. Appraising Materials
As with any other types of material, appraise the educational value of free and inexpensive materials critically. Some are very slick (technically well presented) but not educationally sound. Use the appropriate "Appraisal of Checklist" for the type of media (printed material, b vidcotapc, etc.) you are appraising.

E. DISPLAY SURFACES
If you are going to use visuals such as photographs drawings, charts, graphs, or posters, you need a way to display them. Visuals may be displayed in the classroom in a varicty of ways, ranging from simply holding up a single visual in your hand to constructing elaborate exhibits for permanent display.

1. Chalkboards: The most common display surface in the classroom is of course, the chalkboard.

2. Multipurpose Boards: Some classrooms are equipped with multipurpose boards, instead of chalkboards. As the name implies, you can use them for more than one purpose.

3. Copy Boards: A high-tech variation of the multipurpose board is the copy board, or electronic whiteboard. This device makes reduced-size paper copies of what is written on the board.

4. Pegboards: Another popular display surface is the pegboard. It is particularly useful for displaying heavy objects, three dimensional materials, and visuals.

5. Bulletin Boards: The term bulletin board implies a surface on which bulletins brief news announcements of urgent interest are posted for public notice. This was the original purpose of bulletin boards.

Criteria for Evaluating your Bulletin Boards.
-Emphatic. Conveys message quickly and clearly -Attractive. Color and arrangement catch and hold interest
-Balanced. Formal or informal
-Unified. Repeated shapes or colors or use of borders hold display together visually
-Interactive. Involves the viewer
-Legible. Lettering and visuals can be read across the room
-Lettered properly. Spelled correctly, plain typeface, use of lowercase except where capitals needed.
-Relative. Correlated with lesson objectives
-Durable. Well constructed physically, items securely attached
-Neat. A dlean, neat appearance makes the display more attractive.

6. Cloth Boards: Cloth boards are constructed of cloth stretched over a stirdy backing material such as plywood, Masonite, or heavy cardboard. The cloth used for the board may be of various types, including flanned, felt, or hook-and-loop material.


7. Magnetic Boards: Magnetic boards serve much the same purpose as cloth boards. Visuals are backed with magnets and then placed on the metal surface of the board. Magnetic boards, magnets, and fiexible strips of magnetic materials for use in backing are available commertially.


8. Flip Charts: A flip chart is a pad of large paper fastened together at the top and mounted to an easel. The individual sheets each hold a limited verbal/visual message and usually loth are arranged for sequent presentation to a small aced group.

a. Exhibits
Exhibits are collections of various objects and visuals designed to form integrated whole for instructional purposes. Exhibits used for same instructional.

b. Displays
A display is an array of objects, visuals, and printed materials (e.g., labels and descriptions). Most displays include descriptive information about the objects or visuals shown.

c. Dioramas
Dioramas are static displays consisting of a three-dimensional foreground and a flat back ground to create a realistic scene.


Thursday, March 28, 2019

Chapter 3: ASSURE MODEL



ASSURE MODEL 

Assure  model is a procedural guide for planning and conducting instruction that incorporates media and technology.  It focuses on planning surrounding the actual classroom use of media and technology.

A.  ANALYZE LEARNERS

If instructional media and technology are to be used effectively, there must be a match between the characteristics of the learner and the content. Several factors, however are critical for making good methods and media decision:

1.   General Characteristics : Include broad identifying description, such as age, grade level, job or position, and cultural or socioeconomics factors.



·         If learner apathy toward the subject matter is a problem, consider using a highly simulating instructional approach

·         Learners entering a new conceptual area for the first time may need more direct, concrete kinds of experiences

·         Heterogeneous groups may profit from an audiovisual experience

·         For instruction dealing with a familiar audience, analysis of general characteristics will be something given.



2.   Specific Entry Competencies

There will be an assumption that the learners are lack of knowledge or skills. But, the assumption is often mistaken. The assumption that learners have the prerequisite knowledge or skill to begin the lesson can seldom be accepted casually in school settings. These realizations suggest that instructors must verify assumption about entry competencies through informal means or more formal means.

3.   Learning Style

Learning style refers to A cluster of psychological traits that determine how an individual perceives, interacts with, and responds emotionally to learning environments. Gardner (1993) identified seven aspects; subsequently revise to nine: 1) verbal/linguistic, 2) logical and mathematical (scientific) 3) visual or spatial, 4) musical/rhythmic, 5) bodily or kinesthetic 6) interpersonal  7) intrapersonal 8)naturalist 9)existentialist . Learning style variables discussed in the literature can be categorized as perceptual preferences and strengths, information processing habits, motivational factors, and psychological factors.

a.   Perceptual Preferences And Strength

 Learners vary as to which sensory gateways they prefer using and which they are especially adapt to using. The main gateways include auditory, visual, tactile, and kinesthetic.



b.   Information Processing Habits

This category included a range of variables related to how individuals tend to approach the cognitive processing of information.



c.   Motivational Factors

Motivation is an internal state that leads people to choose to work towards or against certain goals and experience. Motivators can be categorized as either intrinsic motivators and extrinsic motivators. Intrinsic motivators are generated by aspect of experience of task itself. Extrinsic motivators are generated by factors not directly related to experience or task. A helpful approach to describing students motivation is Keller’s (1987) whose describes four essential aspects of motivation

1)     Attention refer to whether students perceive the instruction as interesting and worthy of their consideration

2)    Relevance refer to whether the students perceive the instruction as meeting some personal need or goal

3)    Confidence refer to whether students expect to succeed based on their own efforts

4)    Satisfaction refer to the intrinsic and extrinsic rewards students receive from the instruction



d.   Psychological  Factors

Factor related to gender differences, health, and environmental conditions are among the most obvious influences of the effectiveness of learning. Teachers who have prescribed individual learning programs based on analysis of these factors feel that they have practical value in improving academic achievement, attitude, and discipline.



B.  STATE OBJECTIVE

An objective is a statement of what will be achieved, not how it will be achieved

Your satetement of objectives should be as specific as possible

Why should you state instructional objectives?

       You must know your objectives in order to make appropriate selection of methods and media

       Your objectives will,in sense, guide your sequence of learning activities and your choice of media.

       Knowing your objectives will also commit you to create a learning environment in which the objectives can be reached.

       To help ensure proper evaluation



C.  SELECT METHODS, MEDIA AND MATERIAL

A systematic plan for using media amd technology certainly demands that the methods, media and material be selected systematically in the first place.

1.   Choosing a method



Method is particular form of procedure for accomplishing or approaching something. A systematic or established one.





2.   Choosing a media format

A media format is physical form in which a message is incorporated and displayed. Types of media format :  Ro: Real Object (models), T: Printed Text ( handouts, books, computer screen ), CB: Chalkboard or Whiteboard, OT    : overhead transparancies, SL: Slides, V    : Video ( tape, disc, television ), G: Grapichs ( photos, chart, diagrams ), A: Auido ( tape. CD ), CS: Computer Software.

3.   Obtaining specific Materials

Obtaining appropriate materials will generally involve one of three alternatives. They are selecting available materials, modifying existing materials, and designing new material.

4.   Selecting  available materials
The majority of instructional materials used by teachers and trainers are “off the shelf” that is, ready-made and available from school, district or company collections or other easily accesible resources.

a.     Involving the Media/Technology Specialist

b.     Surveying the sources

c.     Selection Criteria



5.   Modifying Existing Materials
If you cannot locate entirely suitable materials and media off the shelf you might be able to modify what is available. This be both challenging and creative.

6.   Designing New Materials
It is easier and less costly to use available materials, with or without modification, than to start from scratch. Ther is a seldom justification for reinventing the wheel.

·         Objectives        : what do you want your students to learn ?

·         Audience          : what are the characteristic of your learners ?

·         Cost                 : is sufficient money available in your budget to meet the cost of supplies ?



D.  UTILIZE MEDIA AND MATERIALS


1.   Preview the Materials
           The teacher previews all the Websites under the resource section of the student WebQuest. Also, the student produced PowerPoint presentations, videos, play scripts, and audio materials, before allowing them to present before the class.

2.   Prepare the Materials
            The teacher prepares student WebQuest page, handouts, and rubrics using MSWord software. The teacher makes sure that the necessary equipment is working and accessible for the students to use. The equipment available will be available in the classroom: video camera, digital camera, DVD player, CD burner, tape recorder, computers, TV monitor, projector, large screen, and blank video cassettes, audio tapes and CD’s.

3.   Prepare the Environment
            The classroom will always be set up for small teamwork. There is a mini lab in the classroom with six computers. One computer will be assigned to each team for their use. The teams will take turns to plan, create or rehearse their presentation in the classroom. During this time the rest of the teams will have access to the computer lab to work on their individual reports.

4.   Prepare the Learners
            To prepare the students, the teacher presents the overall plan and objectives for the lesson. Each student receives a handout of the student WebQuest page, the Committee’s Journal, the Individual Reports rubric, the Final Written Report rubric, and the Presentation rubric. The teacher conducts a whole class discussion each one of the evaluations guidelines using the large screen projector with the teacher’s laptop computer.

5.   Provide the learning Experience
            During the introductory phase of this unit, the teacher presents materials using a laptop computer and the large screen projector. The only place for the projector is at the center of the room over a tall cart attached to the teacher’s laptop computer. The large screen is right in front and center of the class.

E.  REQUIRE LEARNER PARTICIPATION
Educators who realize active participation in learning, will enhance learning activities. According to John Dewey in the 90's, he stated the participation. Subsequent developments emerged cognitive learning theory that emphasizes mental processes, also supports active participation. The behaviorist shirt suggests that individuals must do something, so learning is a process to try various behaviors with pleasant results. With this approach, the learning designer must find a way for the learner to do something. From the point of view of cognitive psychology it is suggested that students build a schematic when their brain actively remembers or applies some concepts or principles. Constructivists like behaviorists also view learning as an active process. But the emphasis is different. Constructiveistic flow emphasizes mental processes, not physical activities. The role of students is the most important thing in KBM. Gagne argues that effective learning can occur if students are involved and have participation in it.

To be effective, teaching should require mental active involvement. It is recommended that the activity that occurs allows students to apply new knowledge or abilities and receive feedback. In practice, it can involve student independence, computer-assisted teaching, internet activities or group work.

F.  EVALUATE AND REVISE

       While the final step is to evaluate and revise. After carrying out classroom learning, it is important to evaluate the impact of activities that have taken place on students. Assessments should not examine the degree to which students can achieve learning goals, but also examine the entire teaching process and the impact of using technology and media. It can be matched between learning goals and student learning outcomes.
       There are a number of things that will be evaluated and revised, including assessment of Learner Achievement, Evaluation of methods and media, and revision.

1.   Assessment of Learner Achievement
The first evaluation of learning outcomes is authentic, that is, requiring students to use processes that match the content with how the content is used in the real world. In the Computer-Based Learning Design course, we will evaluate how the ability of students to design computer-based learning uses four introduced learning models. This authentic assessment will be supported by the portfolio possessed by the learners during the learning process, be it group assignments, personal assignments and computer-based learning design designs. The portfolio made by students describes student achievement related to analysis, synthesis and evaluation. Because of this blended learning, there are also electronic portfolios and traditional portfolios. The electronic portfolio is submitted in the form of a burned CD and traditional portfolio in the form of a printout.
Types of authentic assessments include the following: Student projects such as writing assignments;  Performance such as giving speeches, or demonstration; Oral questioning by both teachers and other students; Discussions of controversial topics and current events; Portfolios, including student work with summaries and reflections.
Learner evaluation is carried out in four ways, namely through yourself, students, colleagues and administrators. With yourself it is done by making audio recordings or videos containing learning activities. From audio and video obtained, learners can learn all activities and improve themselves.
Students can also be asked to make an assessment by giving suggestions and input. Likewise with colleagues, colleagues can monitor during the learning activities and ask for suggestions for improvement. And with the help of the administrator it can also be done, namely by means of administrators visiting classes and giving input to learners who have carried out learning activities.

2.   Evaluation of Methods and Media
         Secondly evaluating strategy, technology and media will be carried out by conducting surveys and observations. The survey was conducted by sharing a list of questions in the form of students' opinions on the strategies, technology and media used. While observations are used to directly see student feedback from the strategy, technology and media used.

3.   Revisions
         The final step is to review the results of the evaluation data collected. Is there a gap between what is expected and what happens. Do students reach the goal? How do students react to the material and media presented? Are teachers satisfied with the value of the material chosen? The teacher must bend the reflection of the lesson and every component in it. Write down immediately before applying the lesson again. If the results of the evaluation data indicate that there are weaknesses in a particular component, return to the chart by planning and revising it.


This is a video about the implementation of ASSURE model to help teachers in lesson planning. :)